
#include "bullet.h"
#include"config.h"
Bullet::Bullet()
{
    m_Bullet.load(BULLET_PATH);
    m_X=GAME_WIDTH/2-m_Bullet.width()/2;
    m_Y=GAME_HEIGHT;
    m_Free=true;
    m_Speed=BULLET_SPEED;
    m_Rect.setWidth(m_Bullet.width());
    m_Rect.setHeight(m_Bullet.height());
    m_Rect.moveTo(m_X,m_Y);

}

void Bullet::updatePosition(){
    if(m_Free){}
    m_Y-=m_Speed;
    m_Rect.moveTo(m_X,m_Y);
    if(m_Y<=-m_Rect.height())m_Free=true;
}
